Ravsters began his career in game design at a very young age quickly developed an aptitude of the fundamentals and aesthetics of the genres in the expansive market. He understands the value of continuing education and keeps up with current design trends by attened seminars and conventions that focus on cutting-edge technologies in the field. Ravsters serves as a mentor to many up and coming game designers just as he was mentored by the late William Paicius. In his latest project at Digital Palladium, Ravsters demonstrates the business acumen as well as the design aptitude needed in todays market.
Koza's mind's eye and artistic talent was honed at a very young age. She excelled in all art related classes and fell in love with digital design. While persuing a degree in graphics design, she has won multiple awards for her work in both digital art and game design.
The Critical Eye
MethodBreaker earned his BS in Ecology and has a keen sense on how things work and interact with each other. He applies this skill to the physics of game design and is currently serving to assure quality in our design efforts.
Juggernaut earned his Bachelor in Business Management and a Masters in Instructional Science and Technology. Together, with over 20 years of programming experience, Juggernaut helps tie the design and art together with the elegance of code. He also serves as a business consultant to the company.